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=EF=BB=BF<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">=

<html><head>
		<meta http-equiv=3D"Content-Type" content=3D"text/html; charset=3DUTF-=
8">
		=

		<title>Castlevania: Rondo of Blood Translation.</title><style>
body {
	background-color: white;
	color: black;
	font-family: "Tahoma", sans-serif;
}
h3 {
	color: red;
	margin-bottom: 0px;
}
#logo, h5, h6 {
	text-align: center;
}
#warn {
	color: red;
	font-weight: bold;
}
		</style></head>
<body>
		<div id=3D"logo">
			<span style=3D"text-decoration: underline;"><img style=3D"width: 857p=
x; height: 315px;" alt=3D"" 			src=3D"./Patch/patch/Title2.png"></span><=
/a>
			<h1>&nbsp;Translation v1.0 (PSP to TurboGrafx-CD)&nbsp;</h1>
		</div>
		<h3><a name=3D"#c">Contents</a></h3>
		<ol>
			<li><a href=3D"#1">Introduction</a></li>
			<li><a href=3D"#2">How to apply the patch</a></li><li><a href=3D"#4">=
Credits&nbsp;</a></li>
			<li><a href=3D"#5">Patch Credits</a></li>
			<li><a href=3D"#6">Special Notes</a></li>
			<li><a href=3D"#7">Copyright</a></li>
			=

		</ol>
		<h3><a name=3D"1">1. Introduction</a></h3>

<p class=3D"MsoNormal">

Hello and welcome to the<i> </i>Castlevania: Rondo of Blood
English Translation Patch (PSP to TurboGrafx-CD).<br>
After many years of leaving this project abandoned I can happily say tha=
t this
patch has reached it's much needed 100% status! However the credits have=
 not
made it into this release of the patch (if ever) so in order to compensa=
te for
this inconvenience we have included the translation for the credits in t=
his readme.&nbsp; </p>

<p class=3D"MsoNormal" style=3D"margin-bottom: 0.0001pt; line-height: no=
rmal;"><span style=3D"">To
make clear, this patch will translate the </span>TurboGrafx-CD<span styl=
e=3D"">
version of Castlevania: Rondo of Blood into English. Everything will be =
translated;
even the voiced dialogue will be replaced with the official Konami Engli=
sh
dub from Castlevania: The Dracula X Chronicles (PSP). However miscellane=
ous
grunts will retain their original Japanese.<span style=3D"">&nbsp;
</span><o:p></o:p></span></p>




<p class=3D"MsoNormal"><span style=3D""><o:p></o:p>It
also replaces the old German narrator with the new narration that was in=
 the PSP
and VC release of the game. If you, for whatever reason, do not like thi=
s you
can easily swap back the original narration (Track03) after it is done p=
atching.<span style=3D""> &nbsp; &nbsp; </span><span style=3D"">&nbsp;</=
span><span style=3D"">&nbsp;</span><span style=3D"">&nbsp;</span><o:p></=
o:p></span><br></p><big><a style=3D"font-weight: bold; color: red;" name=
=3D"2"></a></big><span style=3D"font-weight: bold; color: red;">2. How t=
o apply the patch</span><br><br>Place
Your ISO/WAV/CUE archive, that you preferably ripped from TurboRip,
(Included with this path) and place the files in the root of the
=E2=80=9CPatch=E2=80=9D folder. <br>Start the =E2=80=9CPatcher.bat=E2=80=
=9D to start patching the
game. A backup of the original Japanese tracks will be placed in a new
folder called =E2=80=9Cbackup=E2=80=9D. &nbsp;<br><br>For
users with BIN/CUE rips there is a folder included with this patch
labeled "For users with BIN-CUE rips". Inside are instructions made out
for you. &nbsp;<h3><a name=3D"4">3.&nbsp;Credits&nbsp;</a></h3>
		<p>Here is the Credits for the officail Rondo of Blood team at Konami.=
</p><div style=3D"margin-left: 40px; font-style: italic;"><span style=3D=
"font-weight: bold; text-decoration: underline;">CAST</span><br><br><spa=
n style=3D"text-decoration: underline;">Richter Belmont</span><br>David =
Earnest<br><br><span style=3D"text-decoration: underline;">Maria Renard<=
/span><br>Michelle Ruff<br><br><span style=3D"text-decoration: underline=
;">Annette</span><br>Sally Cahill<br><br><span style=3D"text-decoration:=
 underline;">Tera</span><br>Karen Strassman<br><br><span style=3D"text-d=
ecoration: underline;">Iris</span><br>Karen Strassman<br><br><span style=
=3D"text-decoration: underline;">Dracula</span><br>Patrick Seitz<br><br>=
<span style=3D"text-decoration: underline;">Shaft</span><br>Tony Oliver<=
br><br><span style=3D"text-decoration: underline;">Death</span><br>Travi=
s Willingham<br><br><span style=3D"text-decoration: underline;">Narrator=
</span><br>Klaus-Dieter Klebsch<br><br><span style=3D"font-weight: bold;=
 text-decoration: underline;">STAFF</span><br><br><span style=3D"text-de=
coration: underline;">PRODUCER</span><br>Y.YAMADA<br><br><span style=3D"=
text-decoration: underline;">CHARACTER DESIGN</span><br>T.FURUKAWA<br>R.=
B<br>K.YAMADA<br>KURO!<br>PROGRAM<br>T.HAGIHARA<br>GAGENSAI<br>SHINGO.T<=
br><br><span style=3D"text-decoration: underline;">SOUND-STAFF</span><br=
>Akiropito<br>Jigokuguruma Nakamura<br>Sanoppi<br>METAL YUHKI<br><br><sp=
an style=3D"text-decoration: underline;">VOICE-STAFF</span><br>Ryuichi<b=
r>AKT<br>NOR<br>Sausirau<br>Babitto-K<br>Sanoppi<br>OPA<br><br><span sty=
le=3D"text-decoration: underline;">GUITAR-SOLO</span><br>Motoaki Furukaw=
a<br><br style=3D"text-decoration: underline;"><span style=3D"text-decor=
ation: underline;">VISUAL-STAFF</span><br>Akiropito<br>Sanoppi<br>Imohor=
eImai<br><br style=3D"text-decoration: underline;"><span style=3D"text-d=
ecoration: underline;">SPECIAL-THANKS</span><br>Office OSAWA Co.,Ltd<br>=
AC CREATE Co.,Ltd.<br>Studio Oto no Meruhen-ya<br>CoCo Studio<br><br><sp=
an style=3D"text-decoration: underline;">PACKAGE DESIGN</span><br>Inumar=
i<br>M.YOSHIHASHI<br><br><span style=3D"text-decoration: underline;">DIR=
ECTOR</span><br>T.HAGIHARA<br><br style=3D"text-decoration: underline;">=
<span style=3D"text-decoration: underline;">SPECIAL THANKS</span><br>ASU=
TY.S<br>AXELAY UEDA<br>ELF TATEISHI<br>FURURU<br>H.KYOMAS<br>IGA<br>JEF =
MIURA<br>KAWA<br>M.SUZUKI<br>NORI.B SATO<br>POKOPEN ITOH<br>PONCE YAMAMO=
TO<br>POP THE TOP WADA<br>S.HAYASHI<br>TO<br>UNICO SATOH<br>YADA BON<br>=
YAMAZAKI<br>Z.A.P<br>R.GOTOH<br>T.HAYASAKA<br><br>(fade to black)<br><sp=
an style=3D"font-weight: bold; text-decoration: underline;">THE END</spa=
n><br><br>(c) 1986 1993 KONAMI<br><br>ALL RIGHTS RESERVED.</div><h3><a n=
ame=3D"5">5. Patch Credits &nbsp;</a></h3>Listed here are the brave men =
that help make this patch a reality! <br><br style=3D"font-weight: bold;=
 font-style: italic; text-decoration: underline;">

<div style=3D"margin-left: 40px;"><span style=3D"font-weight: bold; font=
-style: italic; text-decoration: underline;">Andrew</span><span style=3D=
"font-style: italic; text-decoration: underline;"></span><span style=3D"=
text-decoration: underline;"> </span><span style=3D"text-decoration: und=
erline;" class=3D"go">(cubanraul)</span><br><span class=3D"go">Was the D=
irector of the project back in 2004 - 2006 and worked
on all text/audio hacking that was done during that point. Also worked o=
n making
the new Patcher. <o:p></o:p></span>

<br><br><span style=3D"font-weight: bold; font-style: italic; text-decor=
ation: underline;">Michael G.</span><span style=3D"text-decoration: unde=
rline;"> (Burnt Lasagna)</span><br>(The guy who wrote this readme) I sta=
rted this project back
up in early 2011 and directed the project from 2011 onward. I worked on =
engineering
the PSP dub into the voiced cutscenes in the TurboGrafx-CD version along=
 with
hacking in new English title cards for the stage names. Also made some m=
inor
changes to the Patcher, such as the OGG conversion. <span style=3D"">&nb=
sp;</span><span style=3D"">&nbsp;</span><span style=3D"">&nbsp;</span>

<br><span class=3D"gi"></span><br><span style=3D"text-decoration: underl=
ine;" class=3D"gi"><span style=3D"font-weight: bold; font-style: italic;=
">Andy </span>(pemdawg)<o:p></o:p></span><span style=3D"text-decoration:=
 underline;">

</span><br><span class=3D"gi">Worked on some early translation and text
hacking in 2004 =E2=80=93 2005; currently at the time of writing he=E2=80=
=99s trying to
translate the games packaging. <span style=3D"">&nbsp;</span><span style=
=3D"">&nbsp;</span><span style=3D"">&nbsp;</span><span style=3D"">&nbsp;=
</span><span style=3D"">&nbsp;</span><span style=3D"">&nbsp;</span><o:p>=
</o:p></span>

<br><span class=3D"gi"></span><br><span style=3D"text-decoration: underl=
ine;" class=3D"gi"><span style=3D"font-weight: bold; font-style: italic;=
">Tom</span> (tomaitheous)<o:p></o:p></span>

<br><span class=3D"gi">Worked on hacking in the new </span>title
screen, hacked in the new English =E2=80=9CCastlevania: Oops, Wrong Game=
!!!=E2=80=9D title
screen, added a new print routine for the opening subtitle system, hacke=
d in the text
in signs and added <span style=3D"">&nbsp;</span>a new text routine
for the ferry man. It's very important to note that
this finished version of the patch would not have been possible without =
Tom.He was the saving
grace when all of our team members hit the wall, so please everyone give=
 a big
round of applause to Tom!</big> &nbsp;</big> &nbsp; </span></big></big><=
/big><br><br>

<span style=3D"text-decoration: underline;" class=3D"gi"><span style=3D"=
font-weight: bold; font-style: italic;">Fragmare </span></span><br>Made =
the graphic for the new title screen and made the logo
that you see at the top of this readme. <br><br><span style=3D"font-weig=
ht: bold; font-style: italic; text-decoration: underline;">Vanya

</span><br>Made the =E2=80=9CCastlevania: Oops, Wrong Game!!!=E2=80=9D t=
itle screen.

<br><br><span style=3D"font-weight: bold; font-style: italic; text-decor=
ation: underline;">Reyvgm

</span><br>Made the new English graphics for the signs. <span style=3D""=
>&nbsp;</span>

<br><span style=3D"font-size: 11pt; font-family: &quot;Calibri&quot;,&qu=
ot;sans-serif&quot;;"></span><br><span style=3D"font-size: 11pt; font-fa=
mily: &quot;Calibri&quot;,&quot;sans-serif&quot;;"><span style=3D"font-w=
eight: bold; font-style: italic; text-decoration: underline;"></span><o:=
p></o:p></span><span style=3D"font-weight: bold; font-style: italic; tex=
t-decoration: underline;">AstroBlue&nbsp;</span><br><span style=3D"font-=
size: 11pt; font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;;"><o=
:p></o:p></span><span style=3D"font-size: 11pt;">Made the </span>ASCII L=
ogo that you see in the Patcher. <span style=3D"font-family: &quot;Calib=
ri&quot;,&quot;sans-serif&quot;;"><o:p></o:p></span><br></div>








<span class=3D"go"></span> <h3><a name=3D"6">6. Special Notes</a></h3>
		<br>Special notes from team members are listed here about their histor=
y in the project.&nbsp; <br><span style=3D"font-size: 11pt; font-family:=
 &quot;Calibri&quot;,&quot;sans-serif&quot;;"><o:p></o:p></span><span st=
yle=3D"font-weight: bold; font-style: italic; text-decoration: underline=
;"><br>Andrew</span><span style=3D"font-style: italic; text-decoration: =
underline;"></span><span style=3D"text-decoration: underline;"> </span><=
span style=3D"text-decoration: underline;" class=3D"go">(cubanraul)<br><=
/span><span style=3D"font-size: 12pt; font-family: &quot;Times New Roman=
&quot;,&quot;serif&quot;;"><br></span>

<small>I'll have to check when the work first started but I think
it was mid 2004.<span style=3D"">&nbsp; </span>I was only planning on
translating the intro.<span style=3D"">&nbsp; </span>I picked Dracula
X because the intro is in German.<span style=3D"">&nbsp; </span>That
way I wouldn't have to track down a translator.<span style=3D"">&nbsp;
</span>I started with just a hex editor but soon each edit became a chor=
e.<span style=3D"">&nbsp; </span>I then started to use a patcher I had u=
sed
for writing PC game cracks.<span style=3D"">&nbsp; </span>Not in the
least the right tool for the job but it was certainly familiar.<span sty=
le=3D"">&nbsp; </span></small>



<p><small><span style=3D""></span>Around this time pemdawg joined the pr=
oject.<span style=3D"">&nbsp; </span>He helped find the rest of the SJIS=
 text and
did all the translating of the Japanese.<span style=3D"">&nbsp;
</span>We also found the custom font in the game and figured out how it
worked.<span style=3D"">&nbsp; </span>Manually typing out the edits in
the patcher began to get annoying so I went on to write a program to do =
all the
text conversions.<span style=3D"">&nbsp; </span>It handled ASCII to
SJIS and ASCII to the custom font.<span style=3D"">&nbsp;
</span>Everything was still really rinky dink but it fit our needs for t=
he
small amount of text we were dealing with.

</small></p>

<p><small><span style=3D""></span>I got into contact with Nightwolve (ma=
n behind the amazing
Ys 1&amp;2 and Xak III projects).<span style=3D"">&nbsp; </span>He let
me know about a tool Dave Shadoff had written for their Ys IV project.<s=
pan style=3D"">&nbsp; </span>This tool could dump and reinsert the audio=

from PC Engine games.<span style=3D"">&nbsp; </span>He sent it to me
and I went to work with Magic Engine save states and a hex editor.<span =
style=3D"">&nbsp; </span>I eventually found most of the audio and had
it dumped (for some reason I used a raw ISO for this work which caused B=
urnt
Lasagna quite a few headaches when I sent it off to him years later, sor=
ries).<span style=3D"">&nbsp; </span>pemdawg was working on the level ti=
tle
graphics at this time. </small></p>



<p><small><span style=3D""></span>I eventually lost
contact with pemdawg but decided to continue on with the audio work.<spa=
n style=3D"">&nbsp; </span>I posted on a few Castlevania related forums
about getting some voice actors together since the audio dumping/inserti=
ng was
working perfectly.<span style=3D"">&nbsp; </span>There was zero
interest.<span style=3D"">&nbsp; </span>I tried again after a few
months with the same results.<span style=3D"">&nbsp; </span>I gave up
at that point (2006 or so?).<span style=3D"">&nbsp; </span>Knowing
what I know now I was asking in the wrong places but I'm glad everything=
 played
out in the way it did.

</small></p>

<p><small><span style=3D""></span>The patch on the site was from before =
we discovered the
second font so it was missing 1/3 of the work we had done for all those
years.<span style=3D"">&nbsp; </span>Every few months someone would
ask for all the files I had left from the project.<span style=3D"">&nbsp=
; </span>I'd send the files off and usually never hear
back from them.<span style=3D"">&nbsp; </span>Luckily one of the
people I heard back from was Burnt Lasagna.<span style=3D"">&nbsp;
</span>I added a new patcher at that point.<span style=3D"">&nbsp;
</span>After we got the new font (half the space as the original SJIS) I=
 was
able to insert the original intro translation I did back in 2004 before =
I
realized space was extremely limited.<span style=3D"">&nbsp; </span></sm=
all></p>
<span style=3D"font-size: 12pt; font-family: &quot;Times New Roman&quot;=
,&quot;serif&quot;;"><span style=3D""></span></span><span style=3D"font-=
weight: bold; font-style: italic; text-decoration: underline;">Michael G=
.</span><span style=3D"text-decoration: underline;"> (Burnt Lasagna) <br=
></span><small><br>The way I started working on this project is sort of =
a weird
story. I was originally intending on doing a fandub for <em><span style=3D=
"font-family: &quot;Calibri&quot;,&quot;sans-serif&quot;;">Ys IV: The Da=
wn of Ys</span></em> before I
decided to do this instead. The reason I decided to pick Rondo of Blood =
first
was because I quickly realized that Ys IV was probably not the best proj=
ect to
pick up when you have little experience with audio hacking. </small>

<p class=3D"MsoNormal"><small>I figured Rondo of Blood would be an easie=
r starting point
and saw that cubanraul had mentioned on his website that he had finished=
 all the
ADPCM extraction and insertion. The next moment I sent cubanraul an Emai=
l
asking if he could send me his tools from way back then. Within three da=
ys he replied
back nonchalantly giving me his entire stack of ROM hacking material! <s=
pan style=3D"">&nbsp;</span><span style=3D"">&nbsp;</span></small></p>

<p class=3D"MsoNormal"><small>Now at this point I have everything I need=
=E2=80=A6 I think. <span style=3D"">&nbsp;</span>I guess the only thing =
I need to do now is
talk in front of a microphone with a group of people and then the projec=
t gets
done=E2=80=A6right? I mean I=E2=80=99m only doing this to get a vague id=
ea on how to work this
kind of project for Ys IV=E2=80=A6Right!? Well to put it bluntly=E2=80=A6=
I WAS WRONG!!!</small></p>

<p class=3D"MsoNormal"><small>In the end I spent 5 months trying to figu=
re out what I wanted
to do with the project. The conundrum ended when I randomly found a YouT=
ube
video showing the original game running on the PSP in English! Apparentl=
y in Castlevania:
The Dracula X Chronicles (2007) you could unlock the original Rondo of B=
lood <span style=3D""></span><span style=3D""></span>and it
was fully dubbed into English! I was shocked that this even existed and =
I quickly
decided at that very second to use that dub for the TurboGrafx-CD versio=
n. </small></p>

<p class=3D"MsoNormal"><small>At first I just ripped the audio from thos=
e YouTube videos
for the audio in the patch, but luckily this latest patch uses a direct =
rip
from the PSP. When I was syncing in all the English tracks back into the=
 game I
came across a problem. A majority of the pointers that cubanraul had giv=
en to
me where screwed up! I later found out that this was because cubanraul f=
ound
all the pointers using a raw ISO of the game, not an ISO/WAV archive. I =
fixed
this eventually after ironing out all the addresses to sync properly wit=
h a straight
up MODE2/2352 rip of track02 ripped via Turbo Rip. <span style=3D"">&nbs=
p;</span><span style=3D"">&nbsp;</span></small></p>

<p class=3D"MsoNormal"><small>After fully inserting the dub into the
TurboGrafx-CD version
I sent it off to cubanraul in which we then worked back and forth on
making a
new patcher that could take into consideration the new dub. Shortly
afterwards
the new version of the patch was released on November 09, 2011, which
at that point had not been updated in roughly 8 years. Then on New
Year=E2=80=99s
Eve of 2011 we released a new version of the patch that had all the
level title
cards translated. <span style=3D"">&nbsp;</span><span style=3D"">&nbsp;<=
/span></small></p>

<p class=3D"MsoNormal"><small>Now with the help of <span class=3D"gi">to=
maitheous&nbsp;we=E2=80=99ve
finally released the final version of the </span>Castlevania: Rondo of B=
lood English
Translation Patch! (YEAAAHHH!!!!) I hope <b style=3D"">you,
</b>yes <b style=3D"">you, </b>the person reading this
readme, love=E2=80=99s this translation patch like a 90=E2=80=99s kid li=
kes snorting graphics! </small></p>

<p class=3D"MsoNormal"><small>Thank you and I hope you enjoy this patch.=
&nbsp;</small></p><big><span style=3D"font-size: 10pt; font-family: &quo=
t;Times New Roman&quot;,&quot;serif&quot;;"></span></big><small>- Michae=
l G. (Burnt Lasagna)&nbsp;</small><p class=3D"MsoNormal"> </p>
<h1><small><small><a style=3D"font-weight: bold; color: red;" name=3D"7"=
>6. Copyright&nbsp;</a></small></small></h1>The Caslevainai series along=
 with this dub is Copyright of =C2=A9KONAMI CORPORATION.  <br>http://www=
.konami.com/<br><big><big><big><big><big><big><big><span style=3D"font-s=
ize: 11pt; line-height: 115%; font-family: &quot;Calibri&quot;,&quot;san=
s-serif&quot;;"><br></span><span style=3D"font-size: 11pt; line-height: =
115%;"></span></big></big></big></big></big><big><big><big><big><span st=
yle=3D"font-size: 11pt; line-height: 115%;">This
patch is for free and for personal use only! Unauthorized pressing/selli=
ng of
this patch will not be tolerated and is strictly forbidden by law and by=
 all
creators of this patch! </span></big></big></big></big></big></big><br><=
br><img style=3D"width: 349px; height: 340px;" alt=3D"" src=3D"./Patch/p=
atch/RondoWTF.png"> <ul></ul>

		<span style=3D"font-family: fixed;"><br></span><span style=3D"font-fam=
ily: fixed;"> </span></body></html>
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