                      DvD Translations

                          presents


                        Kart Fighter


                        for the NES

                        published by

   an unknown unlicensed group from China, HK, or Taiwan
               possibly Gouder Co. or Family

               Patch Version: 1.0

                Release Date: April 2, 2004

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Hello and welcome to the ReadMe file for "Kart Fighter".

In this file I've included info on how to use the patch
and how to control the characters.

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Credits:
                      DvD Translations
             dvdtranslations.eludevisibility.org

DvD           - Translations/corrections
                Tile editor
                Hacker
                Tester
                ReadMe author
                 - Everything else

Death Gryphon - ReadMe author
                 - Controls
                 - Moves chart

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How to Patch the ROM file:

Original Game ROM Size: 8 16k program ROM banks
                          &
                        32 8k character ROM banks
                      = 384 kBytes
                      = 393216 Bytes
                      = 3 megabits
You need:

1) A ROM file.  The file must include the standard 16 byte
   iNES header followed by the program ROM.  This makes the
   ROM file 393232 Bytes in size.

   I'm not telling you how to get the ROM file, but
   for this game, the format of the 16 byte iNES header
   should be:

   4E 45 53 1A 08 20 40 00 00 00 00 00 00 00 00 00

   Note: There are four versions of the ROM on the net.
         Good Tools Called the ROM I used, 
         "Kart Fighter (Unl).NES".

2) Patch File: KF_v1_00.IPS

3) An IPS patching program
   Recommended patching program for IBM PC:

    Snes-Tool.exe by The M.C.A./Elite

Using SNES Tool:

1) Make a copy of the un-patched ROM.  You always want to
   keep the un-patched ROM around for later revisions of
   the patch.
2) Place an un-patched ROM file with header
   (I'll call it KF.nes), KF_v1_00.IPS, and
   Snes-Tool.exe in the same directory.
3) Run Snes-Tool.exe
4) Type 'U' for "Use IPS"
5) Press the down arrow key until KF_v1_00.IPS
   is highlighted.
6) Hit Enter.
7) Press the down arrow key until KF.NES is highlighted.
8) Hit Enter.
9) Hit 'Q' to quit.

Note: If patching the file on a Mac, I recommend UIPS.
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Playing the Game on an Emulator:

For the PC, I highly reccomend FCE Ultra.  For this game,
go to the "Config" menu and select "Miscellaneous...", then
check "Allow more than 8 sprites per scanline."  This makes
the game look better than it would on an actual NES!

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Why I chose to translate THIS game:

1) I got bored waiting for Shiroi to get back to me with
   some enlish text for The Port Pier Serial Murder Case.
   And I could tranlsate this game on my own.

2) The mispelled or totally incorrect names really
   bothered me.  I thought I should do something about it.

3) I've played and passed all the prequels to this game.
   It doesn't have any.  I have this thing about playing
   games that are part of a series in the order in which
   they came out...

Why YOU should bother playing THIS game:

1) It's arguably the best Famicom hack game out there.

2) It's probably where Nintendo got the idea that Super
   Smash Bros. might be a good game to make.

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Fight Order And List of Name Translations/Corrections

Translated/Corrected Name                    Original Name
                                             when different   

1) KOOPA                                     NOKONOKO     
   Fight Koopa Troopa in the desert

2) LUIGI
   Fight Luigi on a wooden bridge over lava

3) TOAD                                      KINOPIO      
   Fight Toad in the forest

4) YOSHI                                     YOSSY        
   Fight Yoshi in front of mushrooms
   from Little Nemo

5) MARIO                                     MARI         
   Fight Mario on a wooden bridge over lava

6) DONKEY KONG JR - High Score Table         DONKEY       
   DK JR.         - Battle
   Fight Donkey Kong Jr. inside a palace

7) PEACH
   Fight Princess Peach in the clouds

8) BOWSER                                    KOOPA        
   Fight Bowswer in the desert

Characters are fought in the above order, but the
the chacter being played is only fought after Bowser.
Once this final battle wirh the played character is fought,
the game simply repeats the battles with Bowser and the
played chracter indefintely.

If play long enough you can eventually score enough to get
your characters name and score in the "Top 8" high score
table.

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Game Controls & Moves Chart:

1) The basic controlls are pretty obvious.  But, all the
   special moves and how to play with two people come from
   Death Gryphon's FAQ found a www.gamefaqs.com.  Death
   Gryphon's e-mail no longer works, so I was unable to
   contact him.  But, I felt his move chart was important to
   list here so that folks could have more fun playing this
   game. Most likely, no manual for the game ever existed,
   so don't bother looking for one.

2) Non-Battle Controls

Controller #1

* Control Pad

 - Up                :Select START game
                     :Select a lower (easier) LEVEL

 - Down              :Select game OPTIONs
                     :Select a higher (harder) LEVEL

 - Left              :Select a different character
                      for player 1 - Counter-Clockwise

 - Right             :Select a different character
                      for player 1 - Clockwise

* Start, A, or B     :Initiate selection

Controller #2

* Control Pad

 - While on character select screen,
   Up, Left, or Right:Initiate a 2 player game

 - Left              :Select a different character
                      for player 2 - Counter-Clockwise

 - Right             :Select a different character
                      for player 2 - Clockwise

* Start, A, or B     :Initiate selection

3) Battle Controls

Basic Controls:

* Start              :Tap - Toggle Pausing the game
                            (Controller #1 only)

* Select             :unused

* A                  :Tap - Punch
                            These are rather weak but good
                            for holding off your opponent

* B                  :Tap - Kick
                            These are stronger and more
                            useful for hitting a jumping
                            opponent
* Control Pad

 - Up                :Tap - Jump
                            Use this to prepare for a
                            Jump Kick or Jump Punch

 - Down              :Hold - Duck
                             Use this to avoid jump attacks

 - Away from opponent:Hold - Block
                             Use to block opponent's attacks

Simple Moves:

* Control Pad

 - Toward opponent   :Hold
    & A              :Tap - Throw
                            Throw opponent

 - Up                :Tap
    & A              :Tap - Jump Punch
                            Jump in and punch your opponent

 - Up                :Tap
    & B              :Tap - Jump Kick
                            Jump in and kick your opponent

Special Moves

1) Koopa Troopa   

   Charge        - Down, Down-Back, Back and Punch
   Shell Shock   - Back, Forward and Kick

2) Luigi

   Fireball      - Down, Down-Forward, Forward and Punch

3) Toad

   Mushroom Shot - Down, Down-Forward, Forward and Punch

4) Yoshi

   Green Wave    - Down, Down-Forward, Forward and Punch
   Tounge Lash   - Down, Down-Forward, Forward and Kick

5) Mario

   Fireball      - Down, Down-Forward, Forward and Punch
   Uppercut      - Down, Forward, Down-Forward and Punch

6) Donkey Kong Jr.

   Peel Slide    - Down, Down-Forward, Forward and Punch
   Uppercut      - Down, Down-Back, Back and Kick.

   Note: The Uppercut is useless unless your
         opponent is jumping towards you.

7) Princess Peach

   Purple Blob   - Down, Down-Forward, Forward and Punch
   Spin Attack   - Down, Down-Back, Back and Kick
   Hair Swipe    - Forward, Back and Kick

8) Bowser

   Fire Spit     - Down, Down-Forward, Forward and Punch
   Charge        - Back, Back-Down, Down, Down-Forward,
                   Forward and Kick

------------------------------------------------------------
Translation Progress History:

Patch Version  Release Date
-------------  ---------------

 --            April 1st, 2004  - Work Started
1.00           April 2nd, 2004  - Patch Completed

* High Score
  Character Name Translations / Corrections  - Complete

* Battle
  Character Name Translations / Corrections  - Complete

* Health bars shorted 1 pixel so that they
  don't run into the score OR the character
  name

* Title Screen Hack - DvD Translations       - Complete
  
* Since last digit of high score is actually
  the letter "O", changed the number "0" to
  look identical.  In doing so, all numbers
  in font for high score and continue screen
  moved one pixel to align with letters.  

* Donkey Kong Jr. Shirt's "J" During
  Character Selection Reversed               - Complete

  Note:  During battles, the J is correct
         when DK Jr. faces left, reveresed
         when he faces right.  There is no
         way to make it correct both
         directions.

* ReadMe                                     - Complete

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Software used in this translation:

* Emulator

  FCE Ultra 0.94
   by Bero & xodnizel

* Hex Editors

- Thingy Version 0.98
   by necrosaro
- frhed 1.0.156 beta 1
   by Raihan Kibria

* MMC3 Mapper Info

  Mappers.exe
   by ?

* Tile Editor
  
  Tile Layer Pro 1.0
   by Kent Hansen

* IPS Patch File Creator

  Snes-Tool Version 1.2
   by The M.C.A./Elite

* ReadMe Creation

  Notepad
   by Microsoft

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Enjoy!

DvD
