                --------------------------
                |  Getsufuuma  Densetsu  |
                --------------------------

   ++++++++++++++++++++++++++++++++++++++++++++++++++++
   +          Unofficial English Translation          +
   ++++++++++++++++++++++++++++++++++++++++++++++++++++
   +        October 17th, 1998  - Version 1.00        +
   ++++++++++++++++++++++++++++++++++++++++++++++++++++

* Note * - Please do NOT distribute the patch file without
this file, since it contains important information.

  This is an UNOFFICIAL English translation of GETSUFUUMA
DENSETSU, an action/RPG released by KONAMI way back before
even I could remember.

  To get the latest versions of Getsufuuma Densetsu or any
of our other great translations, go visit the RPGe Home
Page, at http://fx.ml.org/rpge/.

----------------------------------------------------------
 C O N T E N T S
----------------------------------------------------------

1. What's New?
2. The Story of Getsufuuma Densetsu
3. How to play
   3a. Controller Functions
   3b. Menu Screen
   3c. Advanced Battle Tactics
4. Which Emu's & Copiers does Getsufuuma Densetsu work on?
5. Problems with Translations
6. Credits and Special Thanks
7. RPGe
8. Disclaimer

----------------------------------------------------------
1. What's New?
----------------------------------------------------------

v1.00 (10/17/98):
- Documentation updated
- It was 100% done before.  Why was it not version 1.00?

v0.90 (02/07/98):
- Initial Release...
- Should be 100% complete
- If you go looking for the rom... it's in a vertigo (or
  GITM) pack by the name of GETSUFUU.NES

----------------------------------------------------------
2. The Story of Getsufuuma Densetsu
----------------------------------------------------------

  In the first years of the Demon Age, the Dragon Master
was revived by his minions in hell.  To protect the peace
of the overworld, the two eldest Fuuma brothers fought the
Dragon Master.  Both were unable to defeat him and were
killed, losing their legendary Wave Swords, called
Hadoukens.  To avenge this, the last of the Fuuma brothers
vowed to slay the Dragon Master, and take back the
Hadoukens.

----------------------------------------------------------
3. How to Start
----------------------------------------------------------

  The archive includes an IPS file.  The IPS file is to be
applied to ROM images acquired from somewhere else, and
it's up to you to obtain it.

  First, you need a copy of the Getsufuuma Densetsu ROM
image, and an IPS patching program.  An easy-to-use
patching program for MS-DOS based systems, IPS.EXE, can be
obtained at RPGe (http://fx.ml.org/rpge/archives/).

  This patch must be applied to the ORIGINAL, unmodified
ROM.

  To use IPS.EXE with the Gestufuuma Densetsu patch, get
yourself a DOS prompt and type the following:

  IPS GETSUFUU.NES GD-V100.IPS

  Replace GETSUFUU.NES with the filename of your ROM image.

  After you've patched your ROM image, load the game
inside your favorite NES emulator, and you should see the
title screen.  You're ready to start.

----------------------------------------------------------
3a. Controller functions:
----------------------------------------------------------

Overworld:
D-Pad    : Move hero in all 4 directions
Start    : Status

Inside a level:
D-Pad    : Move hero left and right
A Button : Jump
B Button : Swing sword
Start    : Pause
Select   : Use items when paused

----------------------------------------------------------
3b. The Menu Screen
----------------------------------------------------------

  The menu screen is simple and shows basic items and
fields such as gold and life remaining.

----------------------------------------------------------
3c. Advanced Battle Tactics
----------------------------------------------------------

  Because the control in Getsufuuma Densetsu is quite
LOOSE, you can jump during a fall if you're still walking.
So if you walk off the edge, you can jump in mid-air.

  Take time to visit the shops and upgrade your sword,
you'll need more power in the later levels.

----------------------------------------------------------
4. Which Emu's & Copiers does Getsufuuma Densetsu work on?
----------------------------------------------------------

Compatibility list for emulators as of Jan 29, 1998:
----------------------------------------------------
 Nesticle 0.43 - Great... Mapper #23 is fully supported.
                 Our choice!

 iNES 0.7      - Umm... NO... it supports the mapper.
                 In terms of speed, color, sound, price,
                 ... why bother??

  Getsufuuma Densetsu has not been tested on any copiers
by members of RPGe.

----------------------------------------------------------
5. Problems with Translations
----------------------------------------------------------

- The script had to be 'worked' a bit to make it fit...
  but it's still relatively good.
- In the script the Wave Swords are referred to as the
  'Hadoukens' but in the status bar they are called the
  'WaveSwords'...  This is so I can use the 'Sword' tiles
  again in the status...

----------------------------------------------------------
6. Credits and Special Thanks
----------------------------------------------------------

  Getsufuuma Densetsu was worked on by the following
members of RPGe:
MagitekKn :  Hexing
CrazyBred :  for translating the script!

  Special thanks to the following for helping to make this
project possible:
[J3d!]    :  for the dumping info

----------------------------------------------------------
7. RPGe
----------------------------------------------------------

  RPGe is a internet-based group of semi-intelligent
people who like to share their hobby, to translate video
games to English, with the world.

  The following is a list of the members of RPGe:

- MagitekKn       President
- harmony7        Web Site Maintainer
- Barubary
- Stories
- DarkMazda
- CrazyBred
- Dibz
- maht

  You can reach us at http://fx.ml.org/rpge/.  If you need
to send e-mail, direct it to rpge@fx.ml.org.  If you need
to contact a specific member, see the feedback page at the
RPGe web site.

----------------------------------------------------------
8. Disclaimer
----------------------------------------------------------

GETSUFUUMA DENSETSU and all other likenesses are copyright
1987 Konami of Japan.

(c) 1998 MagitekKn
(c) 1998 RPGe

There is no video game company or any other company
associated with RPGe.  In no event shall RPGe be held
liable or responsible for any damages that may occur from
direct, indirect, or consequential results of the ability
or disability to use or misuse any material it provides.
