====================Grand Master=======================
========================V1.01==========================
Genre: ACT/RPG

Platform: Famicom

Source language: Japanese

Patch language: English

Author: aishsha/Pennywise

E-mail: yojimbogarrett@gmail.com
		aishsha@gmail.com
Web-site: aishsha.blogspot.com
		  yojimbo.eludevisibility.org
 
 
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Grand Master
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Background: This project has been in the works for a
long time, I just never did anything with it. I asked
satsu if he was interested in translating this game.
Months later he asked me how big the script was and
agreed to translate it, but it took me a long time to
dump the script and it wasn't until June/July 2010
that I got everything ready. Unfortunately satsu was
busy with work and so I chatted about it with aishsha
and he liked the game and said he'd translate it. He
was a little busy with work too, but he was able to find
the time to translate it. After I finished Jigoku
Gokuraku Maru, I focused solely on this game and with
the help of ReyVGM, who did extensive playtesting for me,
this project was finished.

I recently went back to this game to fix a few odds and
ends and have also fixed a few original bugs in the original.
In the final stage, there is a pit that causes a crash
instead of resetting your position. Also the emblems you
get after each stage, the fifth one never shows up in the
menu for some reason. It does now with this patch.
Don't get me wrong, there's still various issues with the
game, but now there's just less of them.

The game itself is a sort of like a Zelda clone and
features nicely detailed graphics and anime-style
cutscenes. The story is also told through the
use of branching paths.

I recently wrote an article on the game for
HardcoreGaming101, so please refer to that if
you'd like to know more about it.

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Version History
======================================================

V 1.0 - Initial release
V 1.0a - Typo fix patch
V 1.01 - Bug fix patch

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Hints, Tips etc.
======================================================
The game makes use of a branching path system that's based
on the order in which you clear all the stages. If certain
events are not triggered, you will get a bad ending. 
The optimal order is as follows:

Castle, Ice Temple, Cave, Pyramid, Tower

If you enter the Tower before the Cave level, you will
get the bad ending.

If you enter the Pyramid before the Cave level, you
will get an alternate story branch.


======================================================
Patching Instructions
======================================================
Apply either patch to the Japanese ROM:

Grand Master (J).nes

======================================================
Credits
======================================================
Credits go to:

Pennywise - hacking, testing

aishsha - translation

ReyVGM - testing

danke - additional testing

All those who contributed into this process.

======================================================


Compiled by Pennywise. November 2013.
