Shining Force Gaiden: Final Conflict
 for the Game Gear

Original © 1995 Sonic Team, Sega Japan

Shining Force Central (SFC) © 2000-2005
- Mariska 'Moogie' Nielsen

Translation © 2005 Shining Force Central
- http://www.shiningforcecentral.com

Moogie's Final Conflict Guide © 2001-2005
- http://finalconflict.shiningforcecentral.com


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29 November 2005   Final(?!) Patch Released at SFC by Moogie

Over the last few months a number of (mostly minor) bugs,
typos and untranslated strings have been found and fixed.

Thanks to all who reported these problems, and to those
who solved them! Let's hope this is the final Final Conflict
patch!


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23 August 2005   Full Patch Released

Full patch released at SFC by Moogie. 

Thanks go out to:
z80 gaiden 
 - what can I say, dude you're a star! Thanks for your patience :)
Heliophobe
ChrisRPG    
XeroBourne
 - thanks for offering to help in a time of need.
Aspartate  
Landius    
Lineage
 - without the three of you, this translation wouldn't be
   nearly so accurate.

Without these people, this patch would not have been possible.
Thanks also to the entire Shining Community for their patience
and support.

Finally, thanks to all the staff at Camelot, without whom we 
would never have had the oppportunity to play this game at all.
The series may not be what it used to be, but we'll keep its
spirit alive for its creators and its fans.

Keep on Shining
- Moogie
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May 2005   Version 'WIP' Released


These files are the technical notes left for others' perusal.

They will document important routines changed in the Zilog Z80 ASM and
their updated modifications.

It's a slow textual progression of the improvements made. The files
may not be in exact order timewise as different parts come online.

Tools and their source code are made publicly available as well for
anyone to have a basis for their own translation.

Be sure to ask for permission though first.

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Overview:

0. Modifying the font table
  0a. Reworking the window codes

1. Expansion to 2-line items
  1a. Adding compression to fit more data
  1b. Finding space for the routine
  1c. Writing a custom ROM-image insertion tool
  1d. Converting symbols via tables and Huffman encoding
  1e. Troubleshooting critical problems
  1f. Finding a faster implementation

2. Hacking the menu strings
  2a. Window strings
  2b. Cursor positions
  2c. The naming screen
  2d. Correct selection alignment

3. Replacing the script
  3a. Dumping volumes of text in UTF-8
  3b. Testing the original script
  3c. The script doesn't fit at all
  3d. Preparing for the expansion

4. Taking apart the scrolling introduction
  4a. Improving controller pad response
  4b. The short entro

5. A glance at the graphic bitmaps

6. Modifying the windows
  6a. Shifting around text
  6b. Memory management

7. Auto-formatting the battle narratives
  7a. More spillage corrections
  7b. Extra coding bugs

8. Adding small details: START
  8a. Putting up status symbols
  8b. Name fixer for old SRAM files
  8c. Overworld scroll triggers
  8d. Adding in class abbreviations to overworld windows
  8e. Touching up the 1-line monster windows
  8f. Using full class names, gender-correct
  8g. Number suffixes
  8h. New shopkeeper lines

9. Other notes: RST 18H explained
  9a. Brief overview of the main tools used in the project
  9b. Read-only memory defragmentation
  9c. Translating to other languages overview
  9d. Indefinite articles of grammar
  9e. 8x8 VWF teaser
  9f. Extra recognition
  9g. Extending VBlank time

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. Disclaimer

This package is unofficial and not supported by Sonic Team or Sega Japan.

It is provided "as-is" with no warranty.

Any enclosed files are offered at no charge and must be distributed together in
original condition.

These files -may not- be released for commercial sales without explicit
authorisation from all parties who own copyright ownership.

Sega Japan, Sonic Team and Shining Force Gaiden: Final Conflict are
registered trademarks of their respective companies.

No breach of copyright is intended with the release of this translation.